DM Drop Stats
|25 Most Common Drops||25 Rarest Drops||25 Most Expensive Drops|
How we calculate drops:
Each drop in game is given a score out of 1000.
Items are scored based on how much they are worth: Elysian spirit shield being 1000, Godswords being 900, Partyhats being 800, 3rd age being 500, etc.
When you win a DM, we pick a random number between 0 and 1000.
We add a bonus if you have a Ring of Wealth and add another bonus if you have less wins than your opponent.
We take this number draw a line on the drop list and pick at random 3 items from the items below this mark.
If you say got given 900, after RoW and bonus for beating someone stronger, this could be over 1000, giving you an equal chance of getting any drop.
If you got given 500 however, you would only get items on the cheaper side of the table.
The weaker GWD monsters will drop at the same rate as a player (minus the win difference), but all GWD monsters will drop an additional slot of loot, making it more likly to get a good drop.
The harder GWD monsters will drop up to 20% better loot on average.
When you include the extra slot, it is far more likly for you to get a good drop against these GWD.
At the end of a DM, a surviving player at random is chosen to collect the loot.
If this player has a Ring of wealth, that bonus will be added to the loot drop.
This player will also be the one who collects any equipment drops.